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Work

Three Platforms, One System

Uxin Yangche — Full-Platform UX System Design

Industry

Automotive Aftermarket / C-end + B-end SaaS

Role

UI Lead

Period

2018 — 2019

Scope

Consumer App · Workshop System · Reception Dashboard

Three Platforms, One System — cover

Overview

As UI Lead at Uxin Group, I built the Uxin Yangche design system from zero — a unified visual and interaction language spanning three distinct platforms: a consumer app serving tens of millions of users, an iPad/TV workshop management system for repair technicians, and a B-end reception dashboard for service advisors.

C-end Consumer App

The consumer app served tens of millions of Uxin users, covering maintenance, repair, car wash, paint touch-up, roadside assistance, and traffic violation queries. The paint touch-up feature required a 3D real-time preview — ~330 texture layers across 4 model views, balancing visual quality against file size and load speed.

Uxin Yangche consumer app — home screen
C-end consumer app — home
Uxin Yangche consumer app — service selection
C-end — service selection flow
Uxin Yangche consumer app — detail view
C-end — service detail

B-end Workshop & Reception Systems

The workshop management system ran on iPad and TV displays in repair bays — designed for technicians working in noisy, high-contrast environments. The reception dashboard handled vehicle check-in flow for service advisors. Both shared the same design language as the consumer app while serving radically different use contexts.

Workshop management system — iPad interface
B-end — workshop management (iPad)
Workshop management system — TV display
B-end — workshop TV display
Reception dashboard — vehicle check-in
B-end — reception check-in dashboard

Design System Decisions

  • Three-color system from zero: Uxin Orange (brand), Cybertron Blue (workshop identity), Workshop Grey (neutral base)
  • AntDesign as the interaction framework foundation — core components consistent, satellite components customized with brand character
  • 3D paint repair preview: ~330 texture layers across 4 model views, shipped on schedule
  • Established design workflow, spec documentation, and handoff standards for the UI team